TURBULENCEFD V1.0.959 FOR LW3D 英文正式版(資料流體增益集軟體)
check crack\install.txt
TurbulenceFD的模擬管道實現了一個像素為基礎的求解器
不可壓縮Navier Stokes方程的基礎上。這意味著它使用
煙和火來形容,容積雲和一個體素網格
解決電網的資料流體運動方程描述。
為每個像素TurbulenceFD的計算資料流體的速度
以及幾個渠道來形容,如溫度,煙霧的屬性
燃料的密度,金額等,這模擬過程中產生的體素
格為每幀,這是由磁盤上的記憶體緩衝區
體積渲染。
TurbulenceFD's simulation pipeline implements a voxel-based solver
based on the incompressible Navier Stokes equations. That means it uses
a voxel grid to describe the volumetric clouds of smoke and fire and
solves the equations that describe the motion of fluid on that grid.
For each voxel TurbulenceFD calculates the velocity of the fluid as
well as several channels to describe properties like temperature, smoke
density, amount of fuel, etc. This simulation process produces a voxel
grid for each frame, which is cached on disk for use by the
Volumetric Renderer.
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