孿生區 Twin Sector 英文正式版(FPS 第一人稱視角射擊遊戲軟體)(DVD版)
關掉主程式,破解檔放置於CRACK夾內.請將破解檔複製到主程式資料夾內既可破解
《孿生區》的故事發生在未來世界末日之後,人類的倖存者被放入冷凍艙裡沉睡,並被深埋在距
污染地面很遠的地下,等待地球恢復宜居時才會被喚醒。在遊戲中你將扮演Ashley Simms的角
色,是《孿生區》遊戲的主角。 某天你突然被安檢站(the stations security)的人工智慧型
系統O.S.C.A.R.喚醒,由於生命維持系統發生未知錯誤,其他所有仍在沉睡的倖存者將即刻面臨
徹底滅亡。從O.S.C.A.R.那裡得知,你是唯一能醒來的人,所以成為了唯一能夠拯救人類的人。
緊接著的10個小時內,你需要修復地堡內損壞的主發電機以恢復安檢站的功能。但是有一股神秘
力量正不惜一切代價阻止你成功。
Time for a little change.
Time for a return to roots of the scene.
Time for blending nostalgia with the present.
Skid Row proudly present our conception of integrating a crack
intro with a cracked exe.
This is how it works:
After you copy the cracked content over, like you normally do,
and launch the game like you normally do, then you will be
presented with a little menu screen.
This screen has 2 options:
1. Launch Game!
2. View Intro!
Option number 1: will launch game like a standard cracked exe.
Option number 2: will launch our crack intro and upon exiting,
the game start will start normally.
This is our solution, on how we wanted to integrate a cracktro
with the cracked game content. We could have made it without
the menu screen, by starting the cracktro directly and then on
exit, then game would start. That method will not work today.
Because of so many different PC configurations and Windows
versions, which could for more or less unknown reasons cause
problems running our cracktro. We didn't wanted our cracktro
to be a problem on launching the game EXE. The best solution
is to give sceners those 2 choices above. Our solution will
not alter the command line functions of the original game EXE,
if such commands are present in the original version.
This is how the future of our cracks will look like. This is
not meant to make the launch of future game titles more
annoying. - this is done to bring back some scene spirit into
the scene. A spirit which goes back to the origins of the
scene, where independent pioneer sceners started to embed
their nicknames into the games. They simply did this to show
others what they accomplished. It soon became more and more
advanced, as these independent people teamed up in groups, to
build and attach their own programmed introduction screens
inside the games. Thus, crack intros were born and since then
have been a major part of the scene. Sadly, in the last couple
of years this trend has fallen and cracktros became a niche
thing.
Our best wish is to revert this rather bitter tendency and
encourage other groups to bring back this great, great
tradition of the scene to it's formal glory.
Concluding, we want to show others, that a pre with just an
ordinary NFO file and group tag of the release directory
totally misses the true point of what scene can and what
scene should be. Our launch menu conception, intermixes the
best aspects of two worlds - a homage to tradition while
maintaining a complete compatibility & versatility of a
typical cracked EXE.
We want to stress out, that we took the liberty to include
one of the best Commodore 64 intros, which have been
converted to Win32 platforms and customized to fit our needs.
Of course, it have been kept as true as possible to the
original.
Special greetings to The Papillions Incorporated for the
inspiration!
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